Apr 12, 2016 12 30 PM EDT
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Using Games to Win the War for Talent in the Workplace

Using Games to Win the War for Talent in the Workplace From Design to AI & Big Data

Using Games to Win the War for Talent in the Workplace

5th Annual Conference Human Capital Innovation in Technology & Analytics

Using Games to Win the War for Talent in the Workplace

From Design to AI & Big Data

Once reserved purely for entertainment, businesses are widely embracing “serious” games and “gamification”. Serious games include everything from recruitment games that allow candidates to learn about themselves to sophisticated and realistic 3D or 4D simulations used to train employees on difficult tasks. Gamification, which is the application of game principles to non-game contexts, is used by organizations to engage and motivate employees to achieve their goals. Diverse disciplines are involved in such game technologies, ranging from computer science and game design to psychology and neuroscience.Game technologies are becoming increasingly popular in the workplace since they appeal to the millennial generation who have grown up playing video and computer games together with using mobile devices. But this is much more than fun! Serious games can generate up to millions of data points that can then be fed into machine-learning algorithms to help employers make smart HR decisions to win the war for talent.Speakers at this Conference include serious game and gamification experts who will discuss how games are being used in the workplace, best practice design and what we’re learning from the data the games generate. This is a valuable opportunity to hear from and network with leading practitioners and game technology vendors.
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